thestewards: (Default)
the stewards ([personal profile] thestewards) wrote2018-12-09 04:15 pm

glossary




A
Aristo Slang, slightly derisive term for aristocratic and socially powerful people.

Askavi A mountainous Territory in Terreille. Once home to the Eyrien race. Location of the Black Mountain, Ebon Askavi.


B
Birthright Jewel Obtained by the Blood in childhood, their first Jewel.

Black Mountain see Ebon Askavi.

Black Widow A witch who weaves the tangled webs of dreams and visions. Equal in rank to a Warlord Prince.

Bleeder Slang, offensive word for the Blood. Used exclusively by landens and employed frequently by the Hunter Guild.

Blood, the People from the Realms who wear the Jewels and utilize Craft. Volatile and powerful, they consider themselves the caretakers of the realms.


C
Cataclysm, the An event that destroyed large numbers of the Blood in Terreille. No one knows its cause.


D
Darkness, the The source of the Blood's power and the closest thing they have to a religion.

Demon-dead, the When a member of the Blood dies but enough psychic energy remains, they become demon-dead. The body can no longer tolerate daylight, and they require blood for nourishment. According to legend, the demon-dead make their home in Hell.

Draega The largest remaining city in Terreille, and the capital of Hayll.


E
Ebon Askavi The Black Mountain, located in the Territory called Askavi. Houses the Keep, the ancient home of Witch.

Ebon Council, the A council of the Blood with significant social influence within the city of Draega. They oppose the landen Guilds on nearly every topic. Their primary goal is to advance the Blood's power.


G
Great War, the Following the Cataclysm, the Great War nearly destroyed the Realm of Terreille as landens rose against the Blood. The damage done to the land by the war is what has caused humanity's decline.

GUILDS, the The driving force of industrialization in Terreille and the source of landen power. There are six landen Guilds: the Crafter Guild (called Crafters), the Elektriline Guild (called Elektrics), the Hunter Guild (called Hunters), the Medic Guild (called Medicos), the Tinker Guild (called Tinkers), and the Transport Guild (called Transporters).


H
Hayll Home to the long-lived Hayllian race, once the center of culture and power in Terreille. The strongets remaining Territory in the Realm.

Healer Refers to Blood who focus on Healing Craft. Healers may be naturally born or trained.

Hell's fire A curse used by the Blood. Usually denotes anger general exasperation. Akin to the use of "well, shit."

Hourglass, the Both how one refers to a coven of exclusively Black Widows and to the once powerful Hourglass Coven that oversaw all Black Widows.


J
Jewel A reservoir of power. Each of the Blood (and each Stranger) may obtain two Jewels during their life— the Birthright Jewel and the Jewel of rank.

Jewel of Rank The Jewel obtained later in life. This Jewel is gained after making the Offering to the Darkness and represents one of the Blood's adult strength.


K
Kaeleer Also know as the Shadow Realm. Stories about Kaeleer still exist in Terreille, but are largely considered myth as travel between the two realms was cut off thousands of years ago.

Killing edge A violent state of mind obtained by the Blood in response to a threat, real or perceived. Most often seen in Warlord Princes.


L
Landens A term for any non-Blood human. Landens have no access to the Jewels that the Blood have.


M
May the Darkness be merciful An oath used in response to a situation that drives you to drink.

Mother Night A curse often used to express disbelief. Akin to "goddamn it." May have once referred to a divine figure.


O
Offering to the Darkness A ritual through which the Blood attain their second Jewel, the Jewel of rank. The Offering can be made at anytime and takes a complete day and night. Usually, the Offering can be performed at any altar. Details about the precise process are unknown.


P
Priestess Witches who serve the altars, Sanctuaries, and Dark Altars and act as spiritual advisers.

Prince Both a caste of the Blood that shares the same status as Healers and Priestesses and the proper title used to address Princes and Warlord Princes. A Prince is less aggressive by nature than a Warlord Prince, but more aggressive than a Warlord.

Psychic scent A mental energy that carries with it a unique "scent," allowing one member of the Blood to identify another down to caste and Jewel. If someone is particularly well-known, a psychic scent will identify them as well. Psychic scents change in small ways to reflect emotion, and that change is often the only warning before a Walord Prince hits the killing edge.


S
Strangers, the Anyone brought to Terreille by Queen Fayura, the player characters.


T
Terreille The Realm of Light. Largely depopulated from both the Cataclysm and the Great War. Is a hollow shell of what it once was.

Twisted Kingdom, the A name the Blood give to a state of mind, rather than a physical place. When one walks the Twisted Kingdom, one walks in madness and may never return. However, it is said that in inspiration and power hide in madness, and sometimes the temptation for those things overwhelms reason.


W
Warlord One of the Blood male castes. Warlords are the least aggressive of the male castes and by extension, generally the most liked.

Warlord Prince The most aggressive caste of males. A Warlord Prince is a creature to be feared no matter the Jewel he wears for once his temper is pricked, violence is likely to follow. Often described as both violently passionate and passionately violent.

Winsol A winter holiday that spans 13 days and is a celebration of Witch. Occurs around the solstice.

Witch Often called dreams made flesh. Witch is a myth among the Blood. Legend goes that her mind and self are crafted by the Darkness to address the dreams and needs of the Blood.



NAVIGATION