thestewards: (Default)
the stewards ([personal profile] thestewards) wrote2018-12-09 06:30 pm

application




A Gentle Night uses rolling apps. You may post your app at any time as a comment, using Character Name | Canon as the comment's subject line. Paste your full application into the comment. Do not link to your app. Be sure to make your application friendly to those who may be canonblind by explaining canon specific terms.

Apps will be reviewed beginning on the third Thursday of each month, usually over the weekends.

Our Jewel RNG is permanently open, and you may request a Jewel via RNG at any time. If you don't want to try your luck, you are welcome to choose your own Jewel as long as it is no darker than Opal. Any app requesting RNG (the mods will not provide Jewel options at the time of application) OR any app submitted with a Green, Sapphire, or Red Jewel that did not receive that Jewel through RNG will be automatically rejected. All applications will be screened. Please make sure your Jewel roll was made in the app round you're apping in. If you rolled in February, for example, your roll is no longer valid and will need to be re-rolled.

Want to see what we're looking for? Check out these applications for:


applications are Closed
Applications will open 5/9/2019 at 8PM EST. Applications will close 5/15/2019 at noon.

characters 19/60

MAY APPLICATION QUEUE




CHARACTER
Name Your character's full name.
Canon Your character's canon.
Age Your character's age. Remember: your character must be at least 16 years old or have the mental capacity of a 16 year old.
Birthright Jewel Your character's Brithright Jewel, determined either by you on your own or RNG when you placed your hold.
Dreams made flesh What boon does your character ask for from the Queen of Hayll? Remember, she is not a god and cannot alter reality.
Canon point Describe the point in canon from which your character was pulled. You may lead with an episode name/number or something like "the end of book 2," but please also provide context.
Canon Powers Use this section to talk about your character's superhuman powers. Any mundane skill that can be learned (like being especially sneaky) doesn't need to go here. This means that a character like James Bond or Batman wouldn't need to put anything here, because their abilities (while top-tier) aren't superhuman. Consider how your character's Jewel may impact powers, either by increasing the potency of an ability or weakening it. Remember that Opal is the equivalent to canonical powers, and the Jewel essentially acts as a battery and power source for all powers or magical weirdness. Please do not link to wikis in this section, as the mod team would largely like to see powers divorced from in-universe jargon and such things as game mechanics (for video games and TTRPGs) as those do not exist in Draega.

Personality Describe your character's personality, considering what strengths made the Queen of Hayll select them as a hero and how their weaknesses can be utilized as a character arc for obtaining their Jewel of rank. You need not be explicit about either of those things, but this section of the app should be written with those concepts in mind.

History A link will do just fine. If informational material is scarce or is written laden with canon-specific jargon, please provide a short summary as needed.

SAMPLES
Network Sample Provide a sample of a first-person network-style post. This can be one part of a conversation over psychic threads, or a text or video message via Far-caster. It should be at least 100 words and strongly showcase your character's voice. Test-drive threads used for this sample do not require a single post of 100 words, but should be a minimum of 5 comments from your character and strongly showcase your character's voice.

Log Sample
Provide a sample of a third-person post, either in long form prose or action spam. It should be at least 200 words and strongly showcase your character's voice, personality, and mannerisms. Test-drive threads used for this sample do not require a single post of 200 words, but should be a minimum of 5 comments from your character and strongly showcase your character's voice.

PLAYER
Name Your handle.
Are you 18 or older? Yes/No
Contact How you prefer to be contacted, whether by email, plurk, pm, or other.
Current character Any characters currently in-game.


APPLICATION CODE



NAVIGATION

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mollymocked: (⚔ a king of conventional)

MOLLYMAUK TEALEAF | CRITICAL ROLE 1/2

[personal profile] mollymocked 2019-01-18 01:24 am (UTC)(link)
CHARACTER
Name Mollymauk Tealeaf
Canon Critical Role
Age Early twenties, but has two years of memories.
Birthright Jewel Green, courtesy of RNG
Dreams made flesh Molly wants the utter destruction of the Iron Shepherds and anyone allied to them, and the freedom of all the slaves within their lair. He’s mad.
Canon point Episode 26: Found and Lost, after his death.
Canon Powers

Hunter's Bane — Though Molly has no memory of the process, at some point Lucien would have consumed Hunter's Bane, a "poisonous alchemical concoction that alters your life’s blood, forever binding you to the darkness and honing your senses against it." With this, Molly is extremely adept at tracking fey, fiends, and undead creatures and, through accessing some parts of his Lucien memories, he can recall information about these creatures. And he does not like that shit at all.

This also allows him to cast “Crimson Rites” by cutting himself on whatever sharp objects he has handy, imbuing them with certain powers.

JEWEL: Molly takes slightly less damage to activate his Crimson Rites and his Blood Maledicts, giving him a little more wiggle room before he bleeds himself unconscious (think of it as a set amount of 2 damage, rather than a rolled d4 in D&D terms).

Rite of the Frozen — Molly's first Crimson Rite. By drawing blood (presumably over one of the four red eyed tattoos), Molly can imbue anything (literally ANYTHING) with the power of ice at the cost of his own health that cannot be healed back until the rite is deactivated. This allows him to deal an extra ice damage to his normal weapon damage.


Rite of the Dawn — Same as Rite of the Frozen, only with radiant damage (which deals extra damage equal to his wisdom mod on undead) and only takes half the normal amount of damage. Molly can use both rites on one each of his two swords until he's forced to drop the weapons or chooses to end the rites.

Blood Maledict — Molly's personal favorite attack, particularly to keep people from hitting his friends in combat. His primary Blood Maledict is "Blood Curse of the Eyeless" which makes his opponents bleed from the eyes, temporarily blinding them and forcing disadvantage on their attacks. His secondary Blood Maledict is "Blood Curse of Purgation" which allows him to attempt to remove status conditions from his allies by drawing the poisons out of their body through the eye on his palm. Both of these deal damage to him, and yes, he can knock himself unconscious by doing it if he’s already super injured. He can only use any of these powers once per short or long rest.

JEWEL: Molly can cast one additional Blood Maledict, and can now cast a Blood Maledict twice per long/short rest. His additional Blood Maledict is Blood Curse of the Marked which doubles his damage on each successful strike on a target during one turn.

Devil's Tongue — Because Molly is a Devil's Tongue variant tiefling, he can cast the Vicious Mockery cantrip (his other favorite spell even if he is TERRIBLE at it) that, if successful, does minimal psychic damage and imposes disadvantage on the target's next turn. He can also cast Charm Person as a 2nd level level spell once per day, which he uses to get information, calm people down, or generally... Get his way. He even uses it on his friends with only a little bit of guilt. What a great guy. And finally, he can cast Entrall, which forces his opponents to only focus on him, giving it disadvantage to notice other people that may be attacking or flanking it.

JEWEL: Due to the rank of his jewel, he can cast Charm Person one additional time, and it’s much easier for him to successfully charm those UNDER his jewel rank. Anyone above it will be immune.

Other — Molly is resistant to fire and has dark vision up to 30 feet.


Personality

"Mollymauk Tealeaf" is a persona constructed over the course of two years in a circus by a lonely tiefling who crawled his way out of a grave with no memories of who he was or what happened to him. Rather than attempt to uncover his missing memories, Molly deigned to leave whoever he was before buried in the ground, and he has absolutely zero interest in ever digging "Lucien" (the name his "former life" went by, AMONG OTHERS) up to the point where the mere idea terrifies and repulses him. He's come by who he is honestly, and he likes who he is now. He doesn't want to find out that he's not the person he's decided he is and be forced to feel beholden to the cold reality he's forgotten. This is his greatest weakness, albeit one that he tries to force himself to ignore in order to focus on his sensualist, hedonistic pleasures.


As it stands right now, Molly is colorful, larger-than-life, and has the theatrical personality of a person who has been "raised," for a lack of a better term, around circus performers. He doesn't seem to believe in doing anything unless he can do it dramatically, often going all out when he sets his mind to a scheme. He has no sense of personal space or boundaries and frequently touches, kisses, and generally gets in the faces of the people he's around. He likes making people uncomfortable and keeping them off-balance and is described by his player as "made of wank," because he's just a giant bullshitter who doesn't seem to have much interest in the truth (for good reason) and prefers spectacle and tall tales to reality. Life is short and most people only get one, so he wants to be happy and make other people happy in whatever way he can. He is the most happy nihilist you'll ever meet.

Despite being a liar and a con (though never maliciously, unless the person deserves it), he is a decent person (more kind, than good) with a very strict moral code- he never betrays people, he only takes from people who could stand to have a little less, never takes more than what he feels he's earned, never steals from the people he's around (and expects his party members to do the same), and always follows through on a promise. He seems to see the best in people, to some extent, and encourages people, sometimes through mischief and violence, to do better. In fact, he even uses his skills at Tarot (though he lacks any actual magical divination talent, beyond a slight preternatural feeling) to set people on what he perceives to be the right path (through trickery and sleight of hand most of the time), and when someone points out that he can't possibly know what the right path for those people are, he indignantly protests that he left every town better than the way he came to it, and that he would never seek to send a person down a path they wouldn't choose, explaining that some people just need guidance and a direction, and that he's only telling them what they want to hear. This is never more true than when he stops a fight with some bandits, gives them a stirring speech about getting their lives together or else, and then gives them all some gold, and sends them off. When encountering them again, he rewards them for keeping to their promise, as that's how a person should act.

On the converse, however, Molly is the center of his moral reality, meaning that everything revolves around what he thinks is moral and right, which can be sketchy, at best. He firmly believes that he would never do anything wrong except on accident, so anything he does on purpose must be right. This justifies some of his more iffy moral principles and contradictory ethical decisions, and while he is overall a decent person, he is still an arrogant bastard who, rather than be warped by the world, stomps his feet and tries to make it warp around him instead. This is ultimately his sticking point and the hardest thing he has to overcome, because he is wrong about things and there are many things he does that aren’t right, but he’s so resistant to change because of how much the person he’s cultivated means to him that he fears change will disrupt everything. Sometimes a person does need to move with the world and that doesn’t mean you have to give up on who you are to do it.

Either as a hold-over from Lucien or because he's had to observe a lot of behavior to create this persona and work in the circus, Molly is extremely good at reading people. He's keenly observant, and tends to make very snap judgments on people, which seems to be because he doesn't care about anyone's past or reasoning for their behavior, but rather who they are in the moment. He doesn't care about his past and he doesn't let that define him, so he doesn't let it define other people. How you present yourself in the present is all that matters to him, which means that he's capable of forgiving or just actively not caring what a person has done in their past so long as they're not a royal shitheel in the present. This wisdom also helps him con and lie his way through awkward situations, because he can observe people's reactions and play to their expectations. It's less that he's a good liar and more that he's good at knowing what people want or expect to hear. The minute he starts to expand upon his lies, they risk falling apart, as he tends to go to extremely dramatic fabrications, rather than keeping it simple (as evidenced by his conversation with Cree the Tabaxi- he was fine allowing her to lead and just babble his way around things, but when he began to make up a story about a potential betrayal, she got suspicious). Truth be told, unless the situation is dangerous, he doesn't even care if he's caught in a lie. That story he told about how his family are worshipers of a demon that lives in a volcano? Of course it's a lie! But it's a good story, isn't it? The truth is overrated. People don't want to hear the truth. It only upsets people.

Because of living in the circus where all they had was each other, Molly is extremely loyal to the groups he travels with (and can only operate in groups as he hasn't been alone for longer than 24 hours since he crawled out of the grave, and it's one of the few things that scares him), even if he doesn't necessarily like all of them (and he will often insult and playfully belittle them too). He and Beauregard, for example, have a mutual dislike of one another, but on several occasions he's stopped her from getting hurt and the first thing he did after the fight with the Xhorhassian was make sure she got healed. He's a liar, in his own words, but not a betrayer, though this doesn't preclude him from shady or sometimes "tough love" tactics, like charming Nott into making her tell him why she wanted to steal from Fjord or slapping Caleb out of PTSD episode, but they're meant for the betterment of the group so it's justified in his mind (even when they're reprehensible or, at the very least, rude). It should be noted that due to most circus performers not being hindered by social propriety, these were probably standard tactics in dealing with dishonesty and anxiety among the group, and he just honestly doesn't know any better, nor does he particularly care about learning otherwise. He's pretty set in his ways for someone with only two years of memories, and he won't be convinced to do better, because of his belief that what he thinks is right generally is. As mentioned before- this is where he needs to grow.

Despite being quick to make snap judgments, Molly doesn't seem to care that people make snap judgments on him. You can tell a lot about a person by how they treat you, after all, and if someone is cruel and disrespectful to him, then it's basically giving him permission to do whatever he wants to them, whether by being rude or by ripping them off. He's extremely comfortable with his body and who he is, and lets no one shame him for anything. In fact, when asked why anyone should trust him since he lies and bullshits, his response is "Because I always lie and bullshit." He might make up stories, but he's honest about who he is as a person, because it separates him from Lucien. Due to being a tiefling, a lot of people are immediately distrusting or suspicious of him, but he can shrug it off like it's nothing. In fact, it takes a lot to get him legitimately angry. He can be stern and unwavering when he's made up his mind, but mostly he lets things breeze on by. Life's too short and full of new experiences to really bother with being unhappy about anything. The closest he ever comes to being genuinely upset is when faced with any aspect of his past before he lost his memories- that can drive him into an absolute fearful panic, and can even make him snotty to the point of cruelty if people continue to push buttons he doesn't want them to push.

The one holdover from Lucien that he accepts are his Bloodhunter abilities, which seems to be an act of necessity, rather than something he enjoys- it allows him to protect himself and his people, after all, and you most definitely don't want to fuck with his people (he believes STRONGLY in taking care of his own in whatever way possible). And even then, he tries to adapt the abilities with his own personal style- the red eye tattoos (which bleed when he activates certain powers) he had when he first came out of the ground couldn't be covered up, so, because they were so recognizable, he just inked around them until he had a more elaborate tattoo, distracting from them. Because he can turn anything sharp into a radiant or ice weapon with his blood, he wields two carnival glass scimitars, instead of a proper weapon. He's ostentatious to a fault, even when it comes to combat, and has been known to essentially shout gibberish in Infernal to terrify and intimidate opponents- unless there's a person who also speaks Infernal present, then he just shouts actually threatening, but cliche things. He is not a battle-hardened warrior except in instinct, and even then he hams up those instincts to ridiculous degrees.
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stickypete: (008)

Peter B. Parker / Spider-Man | Spider-Man: Into the Spider-verse | Reserved

[personal profile] stickypete 2019-01-18 02:29 am (UTC)(link)
CHARACTER
Name Peter B. Parker | Spider-Man
Canon Spider-Man: Into the Spider-verse
Age 38
Birthright Jewel Sapphire
Dreams made flesh He'll ask that when it's all over to 1) be sent back to the time and place he left, and 2) to be sent back with some kind of spell or magic or tech device that lets him travel between worlds without causing damage to their boundaries, just so he can visit his otherdimensional spider-buddies. If she can't provide that, he won't ask for anything else because helping a world not die - and/or helping all the people who signed on to stop it - is just the right thing to do.
Canon point Peter was pulled from the climax of the movie, right when Miles Morales puts the goober in the super-collider's controls and regains control of the beam so the different Spider-people can be sent back to their home dimensions.
Canon Powers Oh boy, here we go.

I'm going with a basic Spider-Man power set, with the strength limits determined by the feats displayed by Peter and his dimensional alternate from Miles' universe. Peter B. and the other Peter were treated as if they were identical other than age and eye and hair color, so I'm going with the idea that they have the same powers.

Superhuman strength: Though it's not at Superman levels, the alternate Peter was shown holding onto two city buses dangling off a bridge at the same time, and Peter is likely at the same level of strength (though it'd be a touch harder for him due to his age). With his sapphire jewel, I figure a feat like that will now be just slightly easier - difficult, but no longer something that pushes him to his absolute limits. Rather than being able to lift a car over his head without much difficulty, now he could maybe manage a city bus even if it'd be still be a big exertion.

Sixth sense ("spider-sense"): Peter has a sixth sense that warns him that danger is approaching. After 22 years of having this power, he's very good at instinctively reacting to it to dodge incoming attacks and even to simply sense the approach of people who mean him harm. He can use this to judge the severity of the threat and sometimes the exact person that's a threat, but not what the actual threat is. If a threat is severe enough, this tingling can be almost painful and can cause Peter to dodge or move away from the threat reflexively.

With his sapphire, this sense will be even more sensitive, which can be useful in perceiving more subtle threats, but will be offset by being oversensitive at times, causing him to reflexively move even if he wants to stay still. This can be little embarrassing or can even be used against him to get him to move in a predictable way that lets him get tagged because of dodging right into a second blow.

Perfect balance and equilibrium: Peter has the unconscious ability to maintain perfect balance and equilibrium no matter what position he's in. This gives him the freedom to mouth off to bad guys and distract them while he's fighting, without losing his own concentration.

Superhuman speed and agility: Peter isn't as fast as a speedster but has superhuman speed and agility, allowing him to perform feats of extreme athleticism beyond the skill of a baseline human gymnast. I figure the sapphire will let him go to greater extremes but still well below the ability of a speedster. A very skilled baseline human fighter could still manage to get the occasional hit in.

Wall-clinging: Peter can cling to walls like a spider, allowing him to scuttle over most surfaces. This includes more than just crawling: he has enough core strength to walk up and down vertical surfaces like he's simply walking across the ground.

Healing Factor: Peter has a mild healing factor that allows him to heal from injuries faster than the average human. In canon, he's shown being dragged for blocks by a train and slamming into cars and road signs. Afterward his severe bruises and swollen eye gradually clear up over the space of a conversation (though he needed to eat a huge meal afterward).

I figure Peter's healing will be slightly ramped up, with him able to heal from minor bruises in minutes and more severe soft tissue injuries within an hour. Serious injuries like being stabbed might take days. He wouldn't heal fast enough to survive a fatal injury (like a stab wound to a major artery) without medical intervention of some kind, though the healing factor could help it slightly heal faster after it's stabilized.

A major weakness to Peter's powers would be his insane need for calories. Peter overeats slightly because he's depressed but his base caloric intake is genuinely pretty huge compared to a normal human. With that as a starting point, the increased calorie needs from his jewel will stack on top, making it so Peter needs to eat nearly constantly. While the initial acts of physical abilities (or large uses of magic) might make him more powerful than in canon, the trade off is a greater vulnerability to collapsing from weakness and hunger after exertion, and greater risk of having his body cannibalize itself.

Personality "Alright, people, let's do this one last time..."

When Peter was sixteen years old, he was granted superpowers by the bite of a radioactive spider, and he's spent the last 22 years helping people as Spider-Man - and receiving more than one person's share of hard knocks.

Selflessness: After losing his uncle to the actions of a robber Peter could have stopped, he dedicated himself to his uncle's lesson: "With great power comes great responsibility." He's spent most of teen years and all of his adult life responsibly using his superpowers to protect other people from an assortment of supervillains, criminals, and other dangers. He often carries his selflessness to profound extremes, causing him to very casually take on risk if it'll help protect others. In situations where someone has to potentially sacrifice their life to save others, he's often the first to volunteer.

Compassion: Though the years and some hard times have caused him to get more cynical and hard, the person who cares deeply about the people around him is still there just underneath, easily provoked into peeking out. Recent events in his canon have especially helped shake off the jaded outer crust, woken up Peter's compassion again, and helped him reconnect with the world around him.

When he's not being old man cranky, he can be very gentle, nurturing, and supportive to others, with a sense of empathy honed by years of occasional hardship. He also takes it extremely hard anytime he can't save someone, though he's learned over the years how to move on from painful moments like these - enough to be able to offer comfort to others when they face similar grief.

Humility: Despite all his extraordinary acts of selflessness, Peter thinks he's an ordinary person and that anyone could get behind the mask and be a hero - he was just the one that happened to get bit by the spider. He's usually blind to how exceptional a person he is, never quite able to see himself the way others often see him. Due to being slightly neurotic and caught in a stage of his life where he's been a bit beaten down, it's even more difficult for him to see himself in a particularly positive light. Fundamentally, Peter believes acts of kindness and heroism should be pretty much par for the course as normal human decency.

Determination: Peter is incredibly tough and determined. In a long life of crimefighting, danger, and stress, it was a mix of injury, money troubles, the loss of his beloved Aunt May, and his recent divorce from Mary Jane that caused him to finally break down a little. Before that, he spent a lifetime getting back up every time he was knocked down and part of why he's lasted so long as a hero is that he's incredibly scrappy and adaptable.

Brains: Another reason he's lasted so long as a hero is because he's a genius. Skilled in mechanical engineering, chemistry (his specialty and what his degrees are in), biology, mathematics, and even some physics and computer science, Peter is something of a multi-disciplinarian when it comes to the sciences - mostly by necessity - and this has served him well in his superheroing career.

His science skills were good enough that he was able to design his webshooters and web fluid when he was just 16. The web fluid is particularly impressive, an industrial-strength adhesive stronger than steel that dissolves without a trace after 1 hour.

Sass: "Don't watch the mouth, watch the hands."

Another thing that's helped him survive so long is his big mouth. Half defense mechanism, half offense mechanism, Peter pretty much never shuts up. As his natural equilibrium means he can run his mouth during fights without losing concentration, this gift of gab is partly to entertain himself and partly to distract his enemies. He he often uses his words to goad his enemies and provoke them into getting sloppy or falling into traps he's set.

But the endless chattering and sarcasm can't entirely cover up the...

Depression: Money trouble and injuries wore him down, and Aunt May's death and the divorce nearly broke him, reducing him to a deeply depressed state where he was often too depressed to get out of bed. (He was even crying and eating pizza in the shower in full Spider-Man costume.)

In the course of the movie's events, he was a little overly willing to sacrifice his life to shut down the dimensional super-collider, even trying to do so after Miles Morales demonstrated that he was ready to fight Kingpin and shut down the collider on his own after sending Peter home. Miles had to physically disable Peter and force him to push through his fear of going home and messing his life up again.

Peter is from juuuust before that canon point, though, so while he made great strides in the movie, he hasn't quite had that come-to-God moment where he's ready to face his fears, go home, and try to fix his messed up life and relationships.

Through the course of the game I'd like to have him continue the process started in the movie of connecting with other people again, fighting through his depression to a healthier state of mind, and rekindling the old fires of idealism and empathy that got covered with a jaded crust. Meeting Miles and the others changed him and reminded him why he became Spider-Man, but fixing himself is still going to take time and hard work, especially since he's fallen into bad habits of not even bothering with any self-care (hence his sloppy appearance and slobby manners).

Peter will ultimately answer the call to help the game universe to prolong his avoidance of his old, broken life, and the game may introduce new troubles and hardships he has to fight through, but at some point Peter needs to stop running from his problems and fully pick himself up off the mat.

History

Movie Wiki

Peter's background is mostly a pastiche of the Sam Raimi Spider-Man movies and classic comic book stuff. Beyond him facing his usual rogue's gallery, fighting evil blah blah blah, the only events that really stand out from his personal history in the movie are Peter breaking his back, Peter getting hit in the face with a drone (which may be the cause of the crooked nose that his dimensional alternate doesn't have), Aunt May's death (most likely of old age), and his estrangement and divorce from MJ because he wasn't ready to have kids.

SAMPLES
Network Sample

"There’s always a little bit of time before everybody dies, and that’s when I do my best work."

Log Sample

"Step Six: I grab a bagel from the cafeteria and run."

PLAYER
Name Korel
Are you 18 or older? Yes
Contact PM and Plurk [plurk.com profile] atippleofyourtears
Current character Nope.
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cmbr: (Default)

sen yan'an | original

[personal profile] cmbr 2019-01-18 03:46 am (UTC)(link)

CHARACTER
Name Forneus / Sen Yan'an
Canon Original
Age 34
Birthright Jewel Opal
Dreams made flesh The purging of the Dominion hierarchy in America
Canon point Early 2016
Edited 2019-01-18 03:46 (UTC)
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